For this lesson we focus on how to nest camera tracking to properly stabilize and move within an entity in your scene. The ability to do a full static 360 degree rotation is exhibited and then using tagpoints to offset movement through a parenting system in a Trackview sequence. CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Become an Insider: https://www.cryengine.com/get-cryengine/memberships Join our Forums: https://forum.cryengine.com/ Browse our Marketplace: https://www.cryengine.com/marketplace

CrytekCryengineVideo gamesGame developmentTutorialTrainingGame engineUser interfaceGame artIndieIndie developmentGame audioAudioProgrammingDesignLevel design