A Very Long Mega Man 5 Design Retrospective, taking a look at all aspects of design that went into creating one of the most beloved video game icons in history. This is the fifth part of a broader series, in which I intend to look at very single game, from Mega Man 1 all the way through Mega Man 11. Enjoy! -- To learn more about the game I'm working on, ChivalBee: Alpha Gameplay Reveal: https://www.youtube.com/watch?v=cg_ko_rcM-U Ophidian Interactive: https://www.youtube.com/@UCoQ96QHtOP1FsQRcgmwTe-w Twitter: https://x.com/Ophidian_Games -- Videos & Other Mentions: Rockman Research Lavatory: Shmuplations - The Birth of Mega Man: https://shmuplations.com/megaman/ Mega Man & Mega Man X Official Complete Works Mega Man 4 Boss AI: https://youtu.be/PME8HLPRCOI?si=i1WJ6JKE3DyoUYVj Mega Man 5 Boss AI: https://youtu.be/g6Zts5HRdUU?si=lpXMSZH4HINsmcMj -- Timestamps: 0:00 - Intro 1:01 - Mega Man 5 Development History 2:23 - Mega Man 5 Title Screen 2:59 - Mega Man 5 Stage Select 3:53 - Mega Man 5 Boss Select 4:55 - Star Man's Stage 7:56 - Mega Man V Letters 12:56 - Star Man 13:56 - Super Arrow and Rush Coil 15:56 - Gravity Man's Stage 18:16 - Gravity Man 19:38 - Gyro Man's Stage 22:41 - Mega Man 5 Stage Length 28:00 - Gyro Man 29:25 - Crystal Man's Stage 32:45 - M Tank 33:41 - Crystal Man 34:21 - Boss Strategies in Mega Man 5 36:51 - Napalm Man's Stage 38:46 - Napalm Man 39:56 - Mega Man 5 Art 40:48 - Mega Man 5 Music 41:56 - Stone Man's Stage 45:00 - Charge Shot Change-Up 48:08 - Stone Man 49:25 - Charge Man's Stage 50:45 - Charge Man 51:55 - Series Burnout 55:22 - Wave Man's Stage 58:02 - Wave Man 59:55 - Mega Man 5 Weapons 1:06:30 - Proto Man and Wily Stages 1:10:55 - Proto Man and Wily Bosses 1:11:15 - Dark Man 1 1:12:22 - Dark Man 2 1:12:57 - Dark Man 3 1:13:47 - Dark Man 4 1:14:40 - Big Pets 1:15:18 - Circring Q9 1:16:22 - Boss Rush 1:16:50 - Wily Press 1:17:48 - Wily Machine 5 and Wily Capsule 2 1:20:08 - Mega Man 5 Ending 1:20:28 - Final Thoughts 1:22:10 - Outro #megaman5 #retrogaming #designanalysis

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