A detailed look at key changes in RDNA 1/Navi that finally delivered AMD a way beyond the limitations of GCN, and how it evolved in RDNA 2 to become a potent graphics architecture with advanced ray tracing and machine learning capabilities. Also includes comparisons with NVIDIA RTX Ampere and a look at the next-gen consoles, Xbox Series X and PS5. Hopefully you found this video insightful. Don't tell Jensen about SkinWorks(TM). Correction: Ray-box or ray-triangle throughput may change in importance based on workloads. In games, it tends to be more ray-box testing to narrow down to the simple geometry within the acceleration structure (AS).

RDNA2Big NaviNaviRDNAGCNRXT AmpereRTXRay TracingPS5Xbox Series XAMD GPUNVIDIA